KyuSiik

KyuSiik is type 1 Xenodragon, a prominent space pirate and captain of The Black Valiant. He is also one of the founding members of the Klubirotikane which he uses as his base of operations when not exploring the galaxy.

Appearance
KyuSiik is type 1 Xenodragon also known as a Star Dragon or simply Xenodragon. He is average height for his species and maintains a Meso-Ectomorph build. He has three horns made of sky ivory each a light grey with a texture like that of frosted glass, the central horn is slightly larger than the two either side. His eyes are a deep violet and although they do not glow, may appear to due to his irredescent corneas. He is usually seen sporting tasteful amounts of black lipstick and mascara giving him a slighltly androgynous appearance.

His body is covered with a thick hide of heat resistant scales made of a polished dark material that resembles obsidian, they are slightly lighter around his chest and belly. He has two wings that attach to his lower back, on the ventral side they are a deep blue and sparkle noticably in the presence of light, on the dorsal side they are golden-brown and reflective to light. On his back are a set of markings that are usually dormant, however can be seen glowing in a range of neon colours during periods of intense emotion, or when channelling varies polarities of Prisma. Also notable are his genitals which are often proudly displayed for being unusually large, even by the standards of his species. His penis reaches the level of his knees and has 6 barbs located at regular intervals along its top ridge. Sometimes, orange glowing veins are visible during arousal.

He is often seen wearing a large variety of outfits but is most commonly seen in a black hat of some description sometimes paired with a mask in a vain attempt to hide his identity or increase his mystique. His outfits are usually very revealing, consisting mainly of open-fronted coats and cloaks paired with his signature utility belt on which he stores a number of personal effects.

Personality
Despite projecting an outwardly confident and at times arrogant facade, he has deep-seated insecurities about being perceived as weak and being rejected by those around him about whom he cares. Normally, when confronted with information that contradicts his composed and self-assured image he will attempt to deflect it with flippant sarcasm, as a result he can sometimes come across as arrogant. He also has little to no instinct for self-preservation, and much prefers making the most out of every moment, rather than being around to remember the experience. Despite earning the frustration of those around him his carefree attitude is somewhat infectious and he can brighten up a room by just being himself.

He holds himself to a strict code of honour, above that which the Guild of Shadows normally mandates and prides himself on being more 'civilized' and 'gentlemanlike' than many of his peers. Although many find this quality endearing, others find it irritating as they perceive him to not be taking situations as seriously as they perceive he should. As part of this he will always take a forgiving, diplomatic approach before escalating a conflict. Being not as strong as he may outwardly appear, he will always choose to solve problems intelligently if this option is available. He actively delights in seducing others, using this skill not only for recreation, but as his preferred means of diplomacy. Despite preferring the diplomatic option, he is always ready for a fight but when one breaks out he will generally aim to incapacitate rather than outright kill his enemies. When he is left no other option, his enthusiastic energy all but dissipates.

He is driven by an insatiable desire to explore, his boundless curiosity driving him to learn and experience everything within his reach. He uses his occupation more as a vehicle to satisfy his passion for exploration than he does as a means of gaining wealth or power. He almost exclusively hires crew members that share his curiosity. Owing to his draconic heritage, he finds it near impossible to destroy or even pass on anything he perceives to be of 'exquisite beauty' and calls himself a collector (although hoarder is probably a more accurate term) of interesting artefacts, these may not necessarily be of large monetary value and in fact typically valuable or expensive things he often finds less interesting than their pricetag. More so than collecting physical things, he values his experiences and often keeps small items to remind him of the joy of exploring a new location for the first time, meeting new people or trying new foods to name but a few. This intense desire for new experiences means he struggles to remain in one place for too long, or to commit to anything. He never truly feels at home, even when at the Klubirotikane he is in the habit of spending each night in a different bed.

Biography
KyuSiik was hatched in a small asteroid cluster in the outer Ash sector. His egg took an unusually long time to hatch, and so his colony, assuming it was cold, moved on without him. It was instead picked up by the Spirit of Destiny, a pirate ship searching for prismatic artefacts. Thinking the egg to be an unknown type of Jethro era prismatic collector, the crew stored it in the hold and it was here that he hatched causing him to imprint on the surrounding artefacts.Upon discovering him in the cargo hold, they kept him alive until they reached the nearest port where they were informed of his species' ability to survive in space. Upon realizing his potential use to the crew (as well as the captain having taken a shine to him) they took him to the planet Amphala, where he was raised by the Kratzitnik people until the age of 16. It is during this time that he developed his philosophy and worldview, as well as his affinity for jungle terrain.

Although intelligent, KyuSiik was never very studious and had no desire to concentrate on things that did not capture his attention. Instead, he spent his time experimenting practically with all sorts of improvised machinery, slowly teaching himself the theory of mechanics and arcane dynamics. At the age of 14 he became the tribe's first unofficial mechanist, developing all kinds of machines to improve day-to-day life. When he came of age, he was given the option to return to the stars with the crew of the Spirit of Destiny, an opportunity which he embraced with open arms. During this time he was taught the intricacies of spacecraft operation and maintainance as well as learning to navigate the galaxy. He made himself useful by performing tricky, external repairs in difficult to reach spots as well as having an excellent eye for ancient treasures.

A short time into his journey, they found themselves caught in a pitched battle between the Nanovacs and the Basilica and despite their best attempts to escape the crossfire the ship was destroyed by the latter, killing the entire crew except KyuSiik. Being the only survivor of the wreck, he was captured and taken to the Harmatia Institute where he was given H- classification and taken to Containment Ward 16 for experimentation. He remained here for 2 galactic ticks, and was restrained nearly the whole time and never allowed to fully orgasm except when his seed was being extracted for experimentation. It is here that he met Karrom, and the two gave each other hope when times were tough. It is during this time that he gained his markings, his soul's burning desire to be free causing its very substructure to begin to protrude into physical space forming coloured scars on his back. This spiritual transcendance gave him the ability to influence reality in small ways when experiencing certain emotions, an ability that allowed him to escape his imprisonment when he was taken for special analysis as a result of the appearance of these very scars. By using the extra strength afforded him by his Red Prisma he was able to physically break his restraints and by using his Yellow Prisma was able to escape the guards using increased speed and reaction times. After using his Blue Prisma to analyze the station's avionics and send it on a course into Koldari space he used his remaining Green and Orange Prisma to seduce the crew and properly releive himself for the first time in two years.

When the station arrived at the edge of Koldari space, it was liberated easily by a small fleet of patrol vessels, due to the Basilica guards being incapacitated by Kyu's magic. This incident caught the attention of Tuthru who was impressed by KyuSiik's ability to single-handedly cripple an entire military vessel, and so began the process of winning him over to her side by inflating his ego, and gifting him power and status. This was highly effective, and KyuSiik began to wholeheartedly beleive in Koldari philosophy. He was given the rank of Count, and left to preside over an insignifigant planet near the Koldari capital planet of Syndaria. It was during one of his frequent parties that he met Ramon, the son of a baron. At this point his perception of the Koldari order began to shatter, as he learned through Ramon that the nobility resented Kyu's sudden rise to power and that the less fortunate of Koldari society were very poorly treated. Shortly afterward, KyuSiik asked for permission to leave his position on the promise that he would return in the event Tuthru ever required his services. Remembering his time with the Kratzitnik people, he used the last of his funds to build infrastructure that would make life easier for the people of his world. Following this he took Ramon aboard his shuttle, the Valiant, and the two began to track down Karrom who had gone into hiding since the Ward 16 incident. Together, the three of them returned to Amphala to live out their collective dream of founding the Klubirotikane.